

var BJDefine = {
};

//---------------------------基础(所有项目通用的枚举)--------------------------------------

var Common = function(){
	//房间最多人数
	this.MaxPlayer = 5;
	//玩家最大手牌
	this.MaxHandCard = 5;
	//正常倒计时30S
	this.MaxTickTime = 30;
	//最少倒计时5S
	this.MinTickTime = 5;
	//音效的路径
	this.SoundPath = "game/LZBJPK/sound/";

	//阶段
	this.FaPaiState = 0;
	this.PlayingState = 1;
	this.PlayEndState = 2;

};
Common.apply(BJDefine, []);


/**
 * 绑定模块外部方法
 */
exports.GetModel = function(){
	return BJDefine;
};